Discord、年齢確認システムの世界展開を2026年後半へ延期:「顔認証の強制」という誤解とプライバシー保護のジレンマ
ゲーマー向けコミュニケーションツールから出発し、今や世界中で数億人が利用する巨大なオンラインプラットフォームへと成長を遂げたDiscordは、年齢確認システムのグローバル展開を2026年後半まで延期すると正式に発表した。 […]
Personaは、企業向けに本人確認(KYC)プロセスを自動化するアイデンティティ検証プラットフォームを提供しています。政府発行の身分証明書の検証、生体認証、不正検知などの機能を備え、OpenAIやDiscordなどの大手プラットフォームで年齢確認やアカウントの信頼性確保のために採用されています。
The concept of persona, originally adopted in dialogue literature, has re-surged as a promising framework for tailoring large language models (LLMs) to specific context (e.g., personalized search, LLM-as-a-judge). However, the growing research on leveraging persona in LLMs is relatively disorganized and lacks a systematic taxonomy. To close the gap, we present a comprehensive survey to categorize the current state of the field. We identify two lines of research, namely (1) LLM Role-Playing, where personas are assigned to LLMs, and (2) LLM Personalization, where LLMs take care of user personas. Additionally, we introduce existing methods for LLM personality evaluation. To the best of our knowledge, we present the first survey for role-playing and personalization in LLMs under the unified view of persona. We continuously maintain a paper collection to foster future endeavors: https://github.com/MiuLab/PersonaLLM-Survey
Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.
Large language models interact with users through a simulated'Assistant'persona. While the Assistant is typically trained to be helpful, harmless, and honest, it sometimes deviates from these ideals. In this paper, we identify directions in the model's activation space-persona vectors-underlying several traits, such as evil, sycophancy, and propensity to hallucinate. We confirm that these vectors can be used to monitor fluctuations in the Assistant's personality at deployment time. We then apply persona vectors to predict and control personality shifts that occur during training. We find that both intended and unintended personality changes after finetuning are strongly correlated with shifts along the relevant persona vectors. These shifts can be mitigated through post-hoc intervention, or avoided in the first place with a new preventative steering method. Moreover, persona vectors can be used to flag training data that will produce undesirable personality changes, both at the dataset level and the individual sample level. Our method for extracting persona vectors is automated and can be applied to any personality trait of interest, given only a natural-language description.
Large language models (LLMs) have shown remarkable promise in simulating human language and behavior. This study investigates how integrating persona variables-demographic, social, and behavioral factors-impacts LLMs' ability to simulate diverse perspectives. We find that persona variables account for<10% variance in annotations in existing subjective NLP datasets. Nonetheless, incorporating persona variables via prompting in LLMs provides modest but statistically significant improvements. Persona prompting is most effective in samples where many annotators disagree, but their disagreements are relatively minor. Notably, we find a linear relationship in our setting: the stronger the correlation between persona variables and human annotations, the more accurate the LLM predictions are using persona prompting. In a zero-shot setting, a powerful 70b model with persona prompting captures 81% of the annotation variance achievable by linear regression trained on ground truth annotations. However, for most subjective NLP datasets, where persona variables have limited explanatory power, the benefits of persona prompting are limited.
The use of large language models (LLMs) to simulate human behavior has gained significant attention, particularly through personas that approximate individual characteristics. Persona-based simulations hold promise for transforming disciplines that rely on population-level feedback, including social science, economic analysis, marketing research, and business operations. Traditional methods to collect realistic persona data face significant challenges. They are prohibitively expensive and logistically challenging due to privacy constraints, and often fail to capture multi-dimensional attributes, particularly subjective qualities. Consequently, synthetic persona generation with LLMs offers a scalable, cost-effective alternative. However, current approaches rely on ad hoc and heuristic generation techniques that do not guarantee methodological rigor or simulation precision, resulting in systematic biases in downstream tasks. Through extensive large-scale experiments including presidential election forecasts and general opinion surveys of the U.S. population, we reveal that these biases can lead to significant deviations from real-world outcomes. Our findings underscore the need to develop a rigorous science of persona generation and outline the methodological innovations, organizational and institutional support, and empirical foundations required to enhance the reliability and scalability of LLM-driven persona simulations. To support further research and development in this area, we have open-sourced approximately one million generated personas, available for public access and analysis at https://huggingface.co/datasets/Tianyi-Lab/Personas.
ゲーマー向けコミュニケーションツールから出発し、今や世界中で数億人が利用する巨大なオンラインプラットフォームへと成長を遂げたDiscordは、年齢確認システムのグローバル展開を2026年後半まで延期すると正式に発表した。 […]
英国のデータ保護監督機関である情報コミッショナー事務局(ICO: Information Commissioner’s Office)は、世界最大規模のオンライン掲示板プラットフォームであるRedditに対し […]
OpenAIは2026年1月21日、同社の対話型AI「ChatGPT」において、ユーザーの年齢を自動的に予測するシステムの展開を開始したと発表した。 これまでインターネット上の年齢確認といえば、ユーザーが自己申告で生年月 […]
2026年1月、科学誌『Nature』に掲載された論文が、人工知能(AI)に対する新たな不安を人々に与えそうだ。TruthfulAIの研究者Jan Betley氏らが発表したこの研究は、大規模言語モデル(LLM)における […]