ロボットの人間のような空間認識能力獲得を目指す「D4RT」AIモデルをDeepMindが発表:4次元認識を300倍高速化する“クエリ型”視覚革命
Google DeepMindが2026年1月22日(現地時間)に発表した「D4RT(Dynamic 4D Reconstruction and Tracking)」は、ロボティクス、そしてコンピュータビジョンの歴史にお […]
別名: MVS
Multi-View Stereo (MVS) は、既知のカメラパラメータを持つ複数の画像から、対象物の高密度な3次元点群やメッシュを生成する技術です。SfMと組み合わせて使用されることが一般的です。
We present an end-to-end deep learning architecture for depth map inference from multi-view images. In the network, we first extract deep visual image features, and then build the 3D cost volume upon the reference camera frustum via the differentiable homography warping. Next, we apply 3D convolutions to regularize and regress the initial depth map, which is then refined with the reference image to generate the final output. Our framework flexibly adapts arbitrary N-view inputs using a variance-based cost metric that maps multiple features into one cost feature. The proposed MVSNet is demonstrated on the large-scale indoor DTU dataset. With simple post-processing, our method not only significantly outperforms previous state-of-the-arts, but also is several times faster in runtime. We also evaluate MVSNet on the complex outdoor Tanks and Temples dataset, where our method ranks first before April 18, 2018 without any fine-tuning, showing the strong generalization ability of MVSNet.
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. We train our network on real objects in the DTU dataset, and test it on three different datasets to evaluate its effectiveness and generalizability. Our approach can generalize across scenes (even indoor scenes, completely different from our training scenes of objects) and generate realistic view synthesis results using only three input images, significantly outperforming concurrent works on generalizable radiance field reconstruction. Moreover, if dense images are captured, our estimated radiance field representation can be easily fine-tuned; this leads to fast per-scene reconstruction with higher rendering quality and substantially less optimization time than NeRF.