GOG、Linuxゲーム開発に本格参入:新オーナーが主導する「DRMフリー」と「オープンソース」の融合戦略
PCゲーム配信のGOG.com(以下、GOG)が、大きな変化を遂げようとしている。長年、Linuxコミュニティから熱望されながらも実現に至らなかった「GOG Galaxy」のLinuxネイティブ対応がついに動き出したのだ […]
GOG.com is a digital distribution platform for video games and films operated by GOG sp. z o.o. It focuses on providing DRM-free games, ranging from classic titles to modern releases. Originally a subsidiary of CD Projekt, it has recently undergone a leadership shift with co-founder Michał Kiciński taking over as owner to refocus on its core values of game preservation and user ownership.
In digital culture, we recognize new delivery options for media (audio, films, games, texts) – not only a new storage paradigm, but a transition to interactivity with proliferating screens of all sizes. These networks of transmission and circulation (including but not limited to UseNet or BitTorrent, iTunes or Tidal, Napster or Pandora, YouTube or Vimeo, SnapChat or Vine, Hulu or Netflix, Aereo or FilmOn, Steam or GOG.com, Twitch or TikTok, to name but a few) challenge some fundamental precepts of the media industries, and produce new configurations of information and entertainment. Even a casual survey of digital distribution reveals that online content delivery means different things for audiovisual content in a variety of formats, and the consequences need to be discussed from the perspective of consumers, distributors, and creators. What we still call newspapers, television programs, books, films, music albums, games, etc. became increasingly available not only on physical data carriers but as streaming or downloadable data. This shift is not only overriding physical media (what used to come on paper/tape/floppy/cartridge/vinyl/CD/DVD/BluRay, etc.), it means we need to reformulate certain questions that used to be medium-specific: what will happen to retro-gaming? What are the rights of used-book owners? Digital distribution has multiple consequences for just what exactly becomes available how and to whom.
PCゲーム配信のGOG.com(以下、GOG)が、大きな変化を遂げようとしている。長年、Linuxコミュニティから熱望されながらも実現に至らなかった「GOG Galaxy」のLinuxネイティブ対応がついに動き出したのだ […]
PCゲームの代名詞ともいえるプラットフォーム、Steam。その圧倒的な存在感に対し、ゲーム開発者の72%が「独占状態にある」と考えているという衝撃的な調査結果が公表された。この数字は、単なる印象論なのだろうか。それとも、 […]