Term

ミップマップ

別名: Mipmap

Overview

最終更新: 2026年7月9日

Mipmaps are sequences of textures, each of which is a progressively lower resolution representation of the same image. They are used in 3D graphics to improve rendering efficiency and reduce aliasing artifacts by allowing the GPU to sample from a texture size that closely matches the screen-space resolution of the object being rendered.

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