テクノロジー
NVIDIA、30%少ないメモリで標準的な圧縮より4倍高い解像度を提供する圧縮アルゴリズム「Neural Texture Compression」を発表
NVIDIAは、『Random-Access Neural Compression of Material Textures』と題した記事の中で、新しいテクスチャ圧縮アルゴリズム「Neural Texture Compr […]
別名: Mipmap
Mipmaps are sequences of textures, each of which is a progressively lower resolution representation of the same image. They are used in 3D graphics to improve rendering efficiency and reduce aliasing artifacts by allowing the GPU to sample from a texture size that closely matches the screen-space resolution of the object being rendered.