Term

ブロック圧縮

別名: Block Compression, BC

Overview

最終更新: 2026年7月9日

Block Compression (BC) refers to a set of hardware-accelerated texture compression algorithms (such as DXTn or S3TC) used in GPUs. It works by dividing an image into small fixed-size blocks and compressing them independently, allowing for efficient random access during rendering. While standard in the industry, it often involves trade-offs in image quality compared to newer neural methods.

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