テクノロジー
NVIDIA、30%少ないメモリで標準的な圧縮より4倍高い解像度を提供する圧縮アルゴリズム「Neural Texture Compression」を発表
NVIDIAは、『Random-Access Neural Compression of Material Textures』と題した記事の中で、新しいテクスチャ圧縮アルゴリズム「Neural Texture Compr […]
別名: Block Compression, BC
Block Compression (BC) refers to a set of hardware-accelerated texture compression algorithms (such as DXTn or S3TC) used in GPUs. It works by dividing an image into small fixed-size blocks and compressing them independently, allowing for efficient random access during rendering. While standard in the industry, it often involves trade-offs in image quality compared to newer neural methods.